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What Happens Next - Front Cover

What Happens Next (1988)

Players
2
Best: 2
Playing time
120–480 min
Age
12+
7.14
Average rating
7
Ratings
2.00/5
Weight
Designer:Thomas M. Kane
Publisher:DTI (Diverse Talents, Incorporated)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 10, Interaction 5, Complexity 4, Theme 5
Strategy9.0
Luck10.0
Interaction5.0
Complexity4.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameExpansion for Base-gameWorld War IIHexagon GridSimulationDice RollingGrid MovementRatio / Combat Results TableVariable Set-upMovement PointsZone of Control

Overview

What Happens Next is an Extension Variant for use with the Battle for Moscow FREE wargame by Game Designers' Workshop (GDW Games), which first appeared in "BattlePlan" Magazine, issue #7, by Thomas M. Kane.

This expansion allows the Soviet Player a means of continuing the game to 'play out' the Soviet Winter Counter-Offensive. There is a *NEW* set of Victory Conditions based upon victory points in which they are attained by eliminating enemy units, capturing cities and holding them by the time the game ends. For the Germans, there is a *BONUS* if they Capture Moscow.

This Variant has a Winter Effects Table, a means for Replacements to effect the creation of a Soviet 'Tank Army', and an extended Turn Record Track to display the entire *NEW* Game's length (including the Turns from the beginning of Battle for Moscow, which is required in order to play this).

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