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Canterbury Structure Tokens
The city is coming to life! (Prototype)
Canterbury Box Cover
3-Player game in progress (Prototype)
The Central District - People are moving into the city!
Near the endgame
Canterbury Game Board
The Structure Sideboard - Time to start building! (Prototype)
half way through two player game my next moves (yellow) could be to levy funds then build a watchtower and marketplace in central district giving me control of district above and share in district below all depending on what my opponent does of course
Canterbury, a game that comes with a whole load of stuff.

Canterbury (2013)

Players
2–4
Best: 4
Playing time
90–90 min
Age
10+
6.93
Average rating
657
Ratings
3.09/5
Weight
#4748
BGG rank
Top 5,000
Designer:Andrew Parks
Artist:Chechu Nieto, Xavier Carrascosa, Jessada Suthi
Publisher:Quixotic Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 7, Complexity 6.2, Theme 5
Strategy7.0
Luck5.0
Interaction7.0
Complexity6.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

City BuildingMedievalTile PlacementArea Majority / Influence

Overview

Toward the end of the 6th century A.D., King Ethelbert of Kent established the old Roman city of Canterbury as his new capital. In Canterbury, 2 to 4 players represent Saxon Lords who are charged with building the city into a prosperous capital. The Saxon Lords must use the city's meager starting resources to build up the 25 districts of Canterbury and provide key services to its citizens.

The key services are (in order from most basic to most prestigious) water, food, religion, defense, commerce, and culture. These services are provided by structures that are built in the various districts. However, structures that provide higher end services can only be built if the more basic services are already present in that district. For example, a Saxon Lord cannot order the construction of a chapel (which provides religion) unless there is already water and food in that district.

As new structures are built in the city, the city grows more prosperous. While each Saxon Lord jealously guards his or her own prosperity and achievements, they all benefit as a whole from the growing prosperity of the city itself. The city treasury grows as the city prospers, and the Saxon Lords must balance their publicly scrutinized withdrawals from the treasury with the ambition of their building projects. When the city reaches the peak of its prosperity, the game ends and the player with the most individual prosperity wins the game.

Object of the Game

Every structure that is built in Canterbury provides Prosperity Points both to the city and to the Saxon Lord who ordained its construction. When the City Marker passes 300 Prosperity, there is one final round of play, and then the game ends. The player with the most individual Prosperity earns the accolades of the king and wins the game.

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