Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Strategy Games
Carcassonne: The Castle
Recreation (more or less) of tiles in Lego
"Two sides. One is light. One is dark."
Nifty custom bag!
an image I took and modified for my blog
close-up
Polish Edition
Carcassonne: The Castle
As the shadows lengthen, white has the larger house
Carcassonne: The Castle

Carcassonne: The Castle (2003)

Players
2
Best: 2
Playing time
30–45 min
Age
8+
7.11
Average rating
8,741
Ratings
1.99/5
Weight
#862
BGG rank
Top 1,000
Alternate names:Carcassonne: De Burcht +5 more
Designer:Reiner Knizia, Klaus-Jürgen Wrede
Artist:Christof Tisch, Roman Kucharski
Publisher:Rio Grande Games +7 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 7, Complexity 4, Theme 5
Strategy7.0
Luck5.0
Interaction7.0
Complexity4.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

City BuildingMedievalTile PlacementArea Majority / InfluenceEnd Game Bonuses

Overview

Carcassonne: the Castle takes place in the city of Carcassone itself. The theme is development of the city within the "castle walls", which might be more appropriately called the city walls, but Carcassonne: The City was apparently already in development.

It is not an expansion, but a stand-alone tile-placement game with the Carcassonne mechanics adapted specially for two players. The goal is to lead the race around the castle wall, which is also the scoring track for the game. There are bonus items on the wall for the first player to reach that point.

Play is very similar to Carcassonne but all the tiles must be played within the walls, which often constrains the choices. The followers used for scoring are heralds (on paths), knights (on towers), squires (on houses) and merchants (on courtyards which are more valuable if they have a market). And, the player with the largest "keep" (largest house completed during the game) scores points for the largest contiguous undeveloped area (unplayed tile spaces) at the end of the game. The bonus tiles collected from the walls add twists to the scoring, such as doubling one of a particular scoring structure or scoring one uncompleted structure.

Expansions

Carcassonne: The Castle – Falcon Expansion
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.