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Battlecars Juggernaut game sheet
Ultraforce inside art
Ultraforce fold-out
Ultraforce rulebook

Ultraforce (1984)

Players
2–9
Playing time
6–6 min
Age
10+
7.80
Average rating
5
Ratings
0.00/5
Weight
Designer:Aaron Allston
Artist:Denis Loubet, Norman Royal, David Martin (II)
Publisher:Associated Clearing Services
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 6, Luck 9, Interaction 5, Complexity 0, Theme 9
Strategy6.0
Luck9.0
Interaction5.0
Complexity0.0
Theme9.0

This game's strategy, luck, interaction, complexity and theme.

TransportationScience FictionAdventureExpansion for Base-gameFightingMiniaturesModular BoardCooperative GameRole PlayingPaper-and-PencilSimulationDice RollingPoint to Point Movement

Overview

This is the third product from the AutoVentures line – a series of auto-combat adventure modules by Aaron Allston.

This module includes some maps, Battlecars cards and a fairly extensive quick combat system (much improved from the one presented in Hell on Wheels.) Full games stats are included for Battlecars, Car Wars and Highway 2000, allowing the game to be played with any of these systems, or by itself using the provided quick combat system.

Like the other modules, Ultraforce includes a background of the world of 2012, (including this time a focus on the Ultraforce team and the American Southeast) and an adventure designed to be game-mastered against one or more players playing the Ultraforce team. Lots of extra background information is provided so this could be used as a starting point for a much larger campaign. Two complete scenarios are provided, pitting the Ultraforce teams ATVs and hybrid aircraft/motorcycles against a variety of opponents, eventually pitting them up against a giant Juggernaut.

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