Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Card Game
Command Card 1
Command Card - Card Design

The Battle of Red Cliffs: Command Expansion #1 (2013)

Players
1–9
Playing time
30–30 min
Age
10+
0.00
Average rating
0
Ratings
0.00/5
Weight
Designer:Ta-Te Wu, E. R. Burgess
Publisher:Sunrise Tornado Game Studio
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 9, Complexity 0, Theme 5
Strategy5.0
Luck5.0
Interaction9.0
Complexity0.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameExpansion for Base-gameNovel-basedSet CollectionTeam-Based GameHand ManagementOpen Drafting

Overview

Command Expansion #1 comes with nine cards, numbered 1 to 9.

During setup, each player randomly takes one Command card. Command cards give player a unique ability for the entire game or once per round.

Examples:

(1) Scavenger. When refilling your hand from the draw pile, you may claim one of them from the top of a discard pile instead. The card may not be a wild card from the Trash pile.

(2) Rapid Advance. You can create 1-3 sets per turn.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.