The Battle of Red Cliffs: Command Expansion #1 (2013)
Players
1–9
Playing time
30–30 min
Age
10+
0.00
Average rating
0
Ratings
0.00/5
Weight
Designer:Ta-Te Wu, E. R. Burgess
Publisher:Sunrise Tornado Game Studio
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 5, Luck 5, Interaction 9, Complexity 0, Theme 5
Strategy5.0
Luck5.0
Interaction9.0
Complexity0.0
Theme5.0
This game's strategy, luck, interaction, complexity and theme.
Card GameExpansion for Base-gameNovel-basedSet CollectionTeam-Based GameHand ManagementOpen Drafting
Overview
Command Expansion #1 comes with nine cards, numbered 1 to 9.
During setup, each player randomly takes one Command card. Command cards give player a unique ability for the entire game or once per round.
Examples:
(1) Scavenger. When refilling your hand from the draw pile, you may claim one of them from the top of a discard pile instead. The card may not be a wild card from the Trash pile.
(2) Rapid Advance. You can create 1-3 sets per turn.
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