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Command Card 10

The Battle of Red Cliffs: Command Expansion #2 (2013)

Players
1–9
Playing time
30–30 min
Age
10+
0.00
Average rating
0
Ratings
0.00/5
Weight
Designer:Ta-Te Wu, E. R. Burgess
Publisher:Sunrise Tornado Game Studio
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 9, Complexity 0, Theme 5
Strategy5.0
Luck5.0
Interaction9.0
Complexity0.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameExpansion for Base-gameNovel-basedSet CollectionTeam-Based GameHand ManagementOpen Drafting

Overview

Command Expansion #2 comes with nine cards, numbered 10 to 18.

During setup, each player randomly takes one Command card. Command cards give player a unique ability for the entire game or once per round.

Examples:

(10) Summon East Winds. Once per round, you may create a set from any one card in the discard pile. This must be performed on your own turn.

(11) Hard of Heart. After you draw 1 card at the beginning of the turn, you may discard 2 Beauty cards and draw three new cards or discard 3 Beauty cards and draw five new cards.

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