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WIP: Some US GIs taking cover behind a tall concrete wall. Tactical movement is essential in We Were Brothers: moving form cover to cover with a sustained suppressive fire is the key to success. Photo courtesy of Malkar
WIP: Houses, bushes and walls are included in the box. Photo courtesy of Malkar.
WIP: Setup example from Operation Avalanche Campaign. This is the second battle for Fiocche's Tobacco Factory near Salerno. Photo courtesy of Malkar
WIP: A US fire team taking cover behind aftermarket tank obstacles. The common 1/72 scale makes easy to find aftermarket elements to improve your battlefield at a reasonable price. Photo courtesy of Malkar.
Game in progress @ Essen 2015

We Were Brothers (2015)

Players
1–6
Best: 1, 2, 6
Playing time
120–300 min
Age
15+
7.35
Average rating
68
Ratings
3.07/5
Weight
#16251
BGG rank
Outside top 5,000
Designer:Carlo Amaddeo
Artist:Carlo Amaddeo, Federica Manfredi
Publisher:WBS Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 2, Complexity 6.1, Theme 6
Strategy7.0
Luck5.0
Interaction2.0
Complexity6.1
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

WargameCollectible ComponentsMiniaturesWorld War IIAction PointsModular BoardCooperative GameHexagon GridRole PlayingArea MovementSimulationVariable Phase OrderGrid MovementSolo / Solitaire Game

Overview

We Were Brothers is the ultimate WWII infantry warfare board game and the first cross-over wargame. The game covers thirty historical missions for U.S., Wehrmacht, British and Italian armies from the three landings theaters in Italy: Operation Husky, Operation Avalanche and Operation Shingle.

We Were Brothers is a cross-over wargame because it effectively blends elements from several game categories. From the wargame it shares historical, technical and tactical accuracy. Every wargamer, from the newbie to the expert one, will be delighted with the level of detail and all the classic elements as LOS, covers, scattering, different weapons, roles, suppressive fire, opportunity fire, off-board artillery support and Clos Air Support, etc. However, the original lean game mechanics Alea Struggle System allows does not use any table, ruler or other complicate measurement method, making the game fast, deep and easy to learn, yet challenging to master.

Between each scenario the random mission generator allows recreating your own historically accurate scenarios in order to complete your personal day-by-day race to Rome: you can generate your soldiers and squad, each one with his own skills and background, put them into battle and see how they evolve in terms of skills as they survive from mission to mission.

The miniatures inside the box and the whole game system is in 1:72 scale. In this way, any add-on to the game in terms of sceneries, vehicles, miniatures and props can be easily purchased by any model store, such as at www.wbsgames.com

Each player leads a team of four men, including one specialist, and fights against the opponent, in cooperation with other teams to form a Squad. The Combat and movement system is very lean since you don't need rulers, tables, charts as the usual wargames, yet it is very historically, technically and physically accurate to be enjoyed by hardcore wargamers. For its mechanisms, the game concentrates on suppression fire/moving and cover to cover maneuvers, simulating the real WWII tactics as well as assaulting impulse.

We Were Brothers is a game system that will be enriched by the Armoured Combat expansion and other operation theaters.

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