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Lots of action going on, wouldn't mind her dropping by
Red player chips : he has the power to receive 3 extra missiles.
Blue player chips : he has the power to move sideways (only once)
After turn 3...
A bit later on in the game : 2 blue mines have been dropped and 1 red mine. The red player is hit by a missile.

Space Blast (2004)

Players
3–6
Playing time
20–20 min
Age
10+
5.64
Average rating
54
Ratings
1.60/5
Weight
#25338
BGG rank
Outside top 5,000
Designer:Philippe Keyaerts
Publisher:NekoCorp
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 3.2, Theme 6
Strategy7.0
Luck5.0
Interaction5.0
Complexity3.2
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameAction PointsSimultaneous Action SelectionHand ManagementAction Queue

Overview

Space Blast is a fast paced gamed based on the selection of 0 to 3 actions simultaneously by all players.

The board represents deep space with hexagons where up to 6 ships will be firing missiles or laying mines.

Every player gets, at the beginning of the game, a fixed amount of limited resources: 10 turns (left or right) 8 missiles 3 mines 2 brakes 4 ships (those tiles are stacked to represent the shield points of a ship) All of those resources are hidden behind a small screen.

The goal of the game is simple : There can be only one left so you will have to eliminate all other ships with your missiles and mines.

Possible actions: - turn right or left - brake (prevent the ship to move) - fire a missile - drop a mine Everybody then shows his selection of actions to be resolved in a specific order:

1. Turns (the ship turn of 1/6 of hexagon). 2. Every ship advances one hex (except if he chooses to brake). 3. All previously fired missiles advance 3 hexes. 4. Mine Layout. 5. New missiles are fired and advance 3 hexes.

All used action counters are then discarded and cannot be used again in the game. The "shield" points are won by the players via a missile hit or the explosion of player's mines. Some can be lost also in the case of collisions. If a player's ship goes off the board because he has no turn or brake left, he's eliminated but still can get points if the mines he had laid out explode.

The winner is the one who has the most points when only one ship is left on the board.

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