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Castles of Burgundy - 4th Expansion - Player board
2 sets of monastery VP tiles along with many monastery tokens to place on other boards.
13F
13C
13D

The Castles of Burgundy: 4th Expansion – Monastery Boards (2013)

Players
2–4
Best: 2
Playing time
30–30 min
Age
12+
7.79
Average rating
874
Ratings
2.91/5
Weight
Alternate names:Die Burgen von Burgund: Die 4. Erweiterung – Die Klöster
Designer:Stefan Feld
Artist:Harald Lieske, Julien Delval
Publisher:alea +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 10, Interaction 5, Complexity 5.8, Theme 5
Strategy10.0
Luck10.0
Interaction5.0
Complexity5.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

DiceMedievalExpansion for Base-gameTerritory BuildingTile PlacementOpen DraftingDice Rolling

Overview

The 4th Expansion is a new game board with Monasteries printed next to the play area. It comes with 4 new boards numbered 13a to 13h (back to back 13a-13e, 13b-13f, 13c-13g, 13d-13h)

The following rules are then added to the basic game play of "The Castles of Burgundy":

As soon as a player creates a direct, straight connection between two monasteries with 5 connecting tiles on his game board, he earns 5 victory points.

The first player to complete all three connections between his monasteries wins an additional bonus of 5, 6, or 7 victory points (for a 2, 3, or 4 player game). The second player to complete all three connections wins 2-4 victory points.

This means that a player can win a maximum of 3x5 + 7 = 22 additional victory points over the course of one game.

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