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SCAN: Vor Miniatures Game "Shard" book, color insert section.  The bottom image shows a wide variety of shard forces from Ambients to Primes.
SCAN: Vor Miniatures Game "Shard" book, color insert section.  A controlling Eradicator with a force of Walkers and Crawlers attack a Union force with an Ares suit back-up.
SCAN: Vor Miniatures Game "Shard" book, color insert section.  The blue figure is a massive Eradicator and the bottom battle scene is Growlers fighting Shard.  The HUGE monster mini is Razorfang, one of the biggest solid minis of any miniature game.
SCAN: Vor Miniatures Game "Shard" book, back cover.
SCAN: Vor Miniatures Game "Shard" book, color insert section.  The top image shows a Union force against a Shard Axion (the ultimate leader of the Shard).

VOR: The Maelstrom – Shard (2000)

Players
2–10
Playing time
90–90 min
Age
12+
8.10
Average rating
5
Ratings
0.00/5
Weight
Designer:Mike Nielsen
Artist:Dennis Cramer, Fred Hooper, Clint Langley, Marc Sasso, Des Hanley, Jim Nelson
Publisher:FASA
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 9, Interaction 5, Complexity 0, Theme 8
Strategy9.0
Luck9.0
Interaction5.0
Complexity0.0
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionDiceWargameExpansion for Base-gameMiniaturesAction PointsVariable Player PowersSecret Unit DeploymentSimulationDice Rolling

Overview

All Carbons Must Die!

Eternally vengeful, the Shard scour the Maelstrom with only one objective-the utter destruction of all carbon based life forms. Pure hatred fuels their relentless war and their jagged crystalline husks are the only weaponry they need to wreak their havoc. By channeling their cores of pure energy, the Shard unleash piercing lasers, disruptive force fields and epic blasts from the dreaded matrix cannon to lay waste to any and all who are unfortunate enough to be caught in their whirlwind of rage.

The Shard Forcebook describes the hostile and hellbent forces of the Shard, providing background on the tragic history of this advanced race and how imprisonment within the Maelstrom has forced them to "devolve." The Shard forcelist offers new units such as concussors, ambients, primes, the god-like axions, and the devastating eradicator war machine. This book also contains a Shard Battle Terrain Table, new campaign rules, force traits and five new Shard personalities who are especially efficient at reducing carbons to dust.

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