Grant Takes Command (1996)
Players
2
Best: 2
Playing time
180–180 min
Age
12+
6.95
Average rating
15
Ratings
3.33/5
Weight
Designer:Gary Selkirk
Publisher:Clash of Arms Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 9, Luck 6, Interaction 5, Complexity 6.7, Theme 5
Strategy9.0
Luck6.0
Interaction5.0
Complexity6.7
Theme5.0
This game's strategy, luck, interaction, complexity and theme.
WargameExpansion for Base-gameAmerican Civil WarSecret Unit DeploymentArea Movement
Overview
Grant Takes Command contains two scenarios and 140 counters.
The first scenario, "After the North Anna", covers "Grant's overland campaign following the battles of Wilderness and Spottsylvania Courthouse". It requires Lee Takes Command to play. The second scenario, "The Battle Above the Clouds", covers "Grant's campaign to break the siege of Chattanooga". It requires Autumn of Glory to play.
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