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6th edition Conquest of the New World initial campaign codex
6th ed. Conquest of the New World from White Dwarf

Warhammer: Conquest of the New World (2005)

Players
2
Playing time
180–360 min
Age
12+
7.25
Average rating
8
Ratings
0.00/5
Weight
Designer:Andy Hoare, Graham McNeill
Artist:Paul Dainton, Karl Kopinski, Alex Boyd, Nuala Kinrade
Publisher:Games Workshop Ltd.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 9, Interaction 5, Complexity 0, Theme 7
Strategy9.0
Luck9.0
Interaction5.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyWargameExpansion for Base-gameMiniaturesBookVariable Player PowersSimulationDice Rolling

Overview

A campaign book for the 2005 Warhammer Fantasy Battles campaign of the same name - includes rules for fighting in the campaign setting of Lustria, including descriptions of the setting, special units that can be added to armies, 2 new scenarios, the running of the campaing itself, etc. This supplement uses rules from Warhammer Realms: Lustria (found in BGG as Warhammer: Lustria)

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