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Minis for Dirtside II (same as those found on cover of rules)
Front Cover

Dirtside II (1993)

Players
2–4
Best: 2
Playing time
120–120 min
Age
12+
7.35
Average rating
163
Ratings
2.91/5
Weight
#9650
BGG rank
Outside top 5,000
Designer:Mike Elliott, Jon M. Tuffley
Artist:Barrie Quin, Peter Barfield
Publisher:Ground Zero Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 5.8, Theme 6
Strategy7.0
Luck9.0
Interaction5.0
Complexity5.8
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameMiniaturesBookPaper-and-PencilSimulationDice RollingVariable Phase OrderVariable Set-up

Overview

Dirtside II is a comprehensive set of generic rules for simulating science fiction battles in virtually any background or "future history".

The system covers combined-arms actions from a few platoons up to a full battalion combat group level. Rules are included for infantry, AFV's of all types, artillery, aerospace support and landings, combat walkers and much more. The game is designed for use with 1:300/1:285 scale miniatures but will function equally well with 1:200 or other scales. The game has a flexible integrated game sequence, chartless combat system, vehicle design and points value system and more.

Expansions

The Alpha Centauri Campaign I
The Sentai Campaign I
The Sentai Campaign II
Fighting Vehicles I: Synod Military Forces in the Sol Sector
Fighting Vehicles Supplamental: Additional Terran Warships
Fighting Vehicles Supplamental: Merchant Vessels
Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector
Fighting Vehicles Supplamental: Raiders and Pirates
Fighting Vehicles V: Terran Military Forces in the Sol Sector
Fighting Vehicles VI: Aven Military Forces in the Sol Sector
Fighting Vehicles VII: Synod Fleet Units
MACE: Massive Armored Combat Elements – Marks I Through X
The Ghost War Campaign: Part 1 – The Invasion of Trii'Hom
The Ghost War Campaign: Part 2 – Invasion of Sera
The Ghost War Campaign: Part 3 – The Battle for Alpha Centauri
Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command
The Ghost War Campaign: Part 5 – The Battle for Botany Bay
The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa
The Ghost War Campaign: The Siege of Terra – Part 5: Ride of the Valkyries
The Ghost War Campaign: The Siege of Terra – Part 3: Risky Manuevers: South America
The Ghost War Campaign: The Siege of Terra – Part 4: Zulu Team – The Search Begins
The Regiment: Mission Briefs 2
The Great Unification War Campaign: Operation Redemption – Ghost 263 Ground Action: Eight Ball
The Regiment: Hostile Takeover
The Regiment: Local Forces
The Regiment: Mission Briefs 1
The Regiment: Rolling Thunder
The Regiment: Roughneck Country
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