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Bruno Cathala v.s Antoine Bauza ... know you opponent @ Spiel in Essen 2015
Everything 7 Wonders: Duel
Yes! Finally a game with only one component to paint:)
Beautiful Box Art
7 Wonders and two Players @ Spiel in Essen 2015
Tom Vasel in Duel @ Spiel in Essen 2015
After a little surgery the Pantheon box insert is merged with the original 7 Wonders Duel insert.  Everything fits now!
Duel Father & Son
7 Wonders Duel
Special Layout created by Antoine Bauza and Bruno Cathala for Valentine's Day (it can be used for one Age or for all Ages)

7 Wonders Duel (2015)

Players
2
Best: 2
Playing time
30–30 min
Age
10+
8.07
Average rating
110,396
Ratings
2.23/5
Weight
#24
BGG rank
Top 100
Alternate names:7 Csoda Párbaj +11 more
Designer:Bruno Cathala, Antoine Bauza
Artist:Miguel Coimbra
Publisher:asmodee +20 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 5, Interaction 5, Complexity 4.5, Theme 5
Strategy9.0
Luck5.0
Interaction5.0
Complexity4.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameCivilizationEconomicCity BuildingAncientSet CollectionModular BoardOpen DraftingScore-and-Reset GameOnce-Per-Game AbilitiesTech Trees / Tech TracksEnd Game BonusesSudden Death EndingTug of WarVariable Set-upIncomeTrack MovementMelding and SplayingMulti-Use CardsTags

Overview

In many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages, players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players.

Players do not draft cards simultaneously from decks of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play, as it can with bonus moves that allow the player to take a second card immediately. As in the original game, each acquired card can be built, discarded for coins, or used to construct a wonder. Each player also starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.

Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as they are acquired, the cost for those resources increases for the opponent, representing the owner's dominance in this area.

You can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital (also giving you a bonus at certain positions). If you reach the opponent's capital, you win the game immediately. Or if you acquire six of seven different scientific symbols, you achieve scientific dominance and win immediately. If none of these situations occurs, then the player with the most points at the end of the game wins.

Expansions

7 Wonders Duel: The Messe Promo Card
7 Wonders Duel: Statue of Liberty Promo Card
7 Wonders Duel: Pantheon
Leaders (fan expansion for 7 Wonders Duel)
7 Wonders Duel: Agora
7 Wonders Duel: Solo
7 Wonders Duel: Agora – Tu Quoque Fili Promo Card
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