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Trains (Trans-Australian Railway)
End of our first game. Was a cracker
Australian scenario - ready to roll!
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Snowdonia: Trans-Australian Railway & The Daffodil Line (2015)

Players
1–4
Best: 3, 4
Playing time
45–90 min
Age
8+
8.13
Average rating
88
Ratings
3.25/5
Weight
Designer:Tony Boydell, Matthew Dunstan
Artist:Klemens Franz, Charlie Paull
Publisher:Lookout Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 3, Interaction 5, Complexity 6.5, Theme 5
Strategy9.0
Luck3.0
Interaction5.0
Complexity6.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

TrainsExpansion for Base-gameHand ManagementOpen DraftingWorker Placement

Overview

In Snowdonia: The Trans-Australian Railway expansion, 1-4 players help to complete one of the iconic transcontinental railways. Matching the route completed in 1937, players build from Sydney (my home town - Matt) on the East to Perth in the West, requiring changes of rail gauge (sort of). The Trans-Australian Railway includes the longest dead-straight stretch of track in the world at 478km. Players have to make use of a new resource: water, which is scarce in this desert country, as well as coping with wild weather and the possibility of drought and flash-flooding.

This advanced scenario, for 1-4 players, adds more variety to the weather, as well as introducing water as a valuable resource in the harsh climate of Australia.

With a little bit of space left in the 33-card deck template, the pack also includes a reprint of Snowdonia: The Daffodil Line, specifically just the bits for the scenario, NOT the miscellaneous extra cards.

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