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Federation Heavy Cruiser U.S.S. Excalibur NCC-1705
Kzinti Battlecruiser launches 4 drones
Federation Fleet
"To boldly go..."
'Federation Commander' at "Fleet" scale
On a mission to investigate a distress call, a starship risks becoming trapped by the paranoid Tholian's defense fleet
Klingon D7's, Kzinti Battle Cruisers & escorts battle it out for control of the derelict 'Doomsday Machine'... (scratch built).
The USS Exeter rushes to the aid of the crippled Federation CL USS Alaska (soon to be baked !). Photo by Spud, miniatures paint job by Neil.
The Planet Killer is approaching! It's a Doomsday Machine! Aiyyeee!
Player board mounted on 1/4 hardboard. Metal sheet under picture allows magnets to mark info on ship cards. Left section has weapon tables.

Federation Commander: Klingon Border (2005)

Players
2–8
Best: 2
Playing time
60–60 min
Age
12+
7.45
Average rating
581
Ratings
3.39/5
Weight
#4412
BGG rank
Top 5,000
Designer:Stephen V. Cole
Artist:Mark Evans (I)
Publisher:Amarillo Design Bureau, Inc.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.8, Theme 6
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.8
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameMovies / TV / Radio themeAction PointsSimultaneous Action SelectionHexagon GridSimulationDice RollingScenario / Mission / Campaign Game

Overview

From the designer of Star Fleet Battles, Federation Commander is the fast moving game of starship combat in the Star Fleet Universe. Mounted game boards, laminated full color ship control cards and gorgeous full color counters highlight this re-imagining of the Star Fleet Universe with 21st century production values.

This was the initial product for Federation Commander, and was the original base set. There are other base sets and expansions for the Federation Commander Series.

Much effort has gone into streamlining the game - there are 8 impulses rather than 32. One die roll allocates up to 10 points of damage, rather than 2 dice per damage point that strikes the ship. Color coded charts and ship cards reduce the mental overhead of remembering what goes where.

Gone is the tax form of energy allocation, replaced by a free flowing dynamic "on the fly" power allocation system. Maneuver has had countless special cases removed and streamlined.

This is not an introduction to Star Fleet Battles, but a re-imagining of starship combat in the Star Fleet Universe, redesigned from the ground up to appeal to a wider audience and reduce rules lawyer-ism.

Included in the rules are the 'free form" (hexless) movement rules that have been in use for years; the hex map is scaled for miniatures bases, and the game is designed to be easy to port over to miniatures adaptations.

Expansions

Federation Commander: Klingon Attack
Federation Commander: Romulan Attack
Federation Commander: Boosters
Federation Commander: Tholian Attack
Federation Commander: Battleships Attack
Federation Commander: Distant Kingdoms
Federation Commander: Briefing #1
Federation Commander: Orion Attack
Federation Commander: Reference Rulebook
Federation Commander: Briefing #2
Star Fleet Battles: Module H1 – Megahex
Federation Commander: Hydran Attack
Federation Commander: War and Peace
Federation Commander: Transports Attacked
Federation Commander: Reinforcements Attack
Federation Commander: Tactics Manual
Star Fleet Battles: Captain's Log #33
Federation Commander: Scenario Log
Federation Commander: Scenario Log 2
Federation Commander: Romulan Space
Federation Commander: Gunboats Attack
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