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What a beautiful game board, nice job Mr. Franz
Because a little paint never hurts
Playing it straight
Solo game 82 points
Nice streamlined twist on a favourite
Resource storage using an old FIXA screw and plug box (available at all large Swedish furniture stores!)
My farm at the end of our second 4 player game.
Patchwork spotted at the table
Agricola: Family Edition
Resouce storage in Masu origami boxes

Agricola: Family Edition (2016)

Players
1–4
Best: 3
Playing time
45–45 min
Age
8+
7.03
Average rating
3,338
Ratings
2.40/5
Weight
#1704
BGG rank
Top 5,000
Alternate names:Agricola Editia de Familie +14 more
Designer:Uwe Rosenberg
Artist:Klemens Franz
Publisher:Mayfair Games +11 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 3, Interaction 5, Complexity 4.8, Theme 5
Strategy9.0
Luck3.0
Interaction5.0
Complexity4.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

FarmingAnimalsWorker PlacementAutomatic Resource Growth

Overview

In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting resources; building meadows; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14). Each player starts with two meeples that can each take an action per round. There are multiple options, and while the game progresses, you'll have more: each round a (fixed) additional option becomes available. Each action can be taken by only one player each round, so it's important to do some things with high preference.

In comparison with the family game of the predecessor, much has changed: the new action each round is fixed, and the game has been simplified by removing stone and vegetables. Similar to 'Agricola: All Creatures Big and Small', there are now buildings (replacing the major improvements) that score points for leftover resources at the end of the game. Also, there are no building restrictions (nor player boards). And finally, there are no negative points or point limits anymore, each player simply scores for all he has achieved.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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