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Agricola: Dead Harvest (2027)

Players
1–4
Playing time
45–120 min
Age
14+
5.98
Average rating
109
Ratings
0.00/5
Weight
#19729
BGG rank
Outside top 5,000
Designer:Uwe Rosenberg, Tomasz Zawadzki
Artist:Patryk Jędraszek, Ewa Labak, Jakub Dzikowski, Pamela Łuniewska
Publisher:Lookout Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 2, Interaction 2, Complexity 0, Theme 6
Strategy10.0
Luck2.0
Interaction2.0
Complexity0.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FarmingZombiesWorker PlacementSolo / Solitaire GameAutomatic Resource GrowthIncrease Value of Unchosen Resources

Overview

You reload your rifle, eyes locked on the approaching horde. They’re close. Too close. Yesterday, you lost Tom, but there’s no time to mourn—only time to fight. Without the harvest, you won’t survive the winter. A broken radio crackles from the porch, playing "Heaven is a Place on Earth." Ironic. This feels like hell. The undead press forward, ready to trample the sprouting pumpkins. Not today, shamblers. Not today.

Agricola: Dead Harvest reimagines Uwe Rosenberg’s iconic farming game in a thrilling post-apocalyptic world overrun by zombies. Farmers must defend their land from the unyielding pest while managing resources to endure. Strategic planning, intense survival mechanics, and relentless undead threats create a unique fusion of farming and horror, offering high replayability and a fresh challenge for both Agricola veterans and newcomers.

Can you protect your farm, sustain your people, and survive the harvest?

—description from the publisher

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