Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
Crushing German victory! Game played in March 1983.
Hell's Highway map
Updated Hell's Highway Unit Counters - Allies #1
Box advert scanned flat to allow clear viewing of all text.
The 1st Bri AB is being pushed back and out of Arnhem

Hell's Highway: Operation Market Garden (1983)

Players
1–4
Best: 2, 4
Playing time
300–1500 min
Age
12+
7.35
Average rating
421
Ratings
3.67/5
Weight
#5458
BGG rank
Outside top 5,000
Designer:John H. Butterfield
Artist:Ted Koller
Publisher:Victory Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 7.3, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity7.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridDice RollingRatio / Combat Results TableZone of Control

Overview

This game is an operational level simulation of the greatest airborne campaign of World War II. In September of 1944, three Allied airborne divisions dropped up to 60 miles behind German lines in Holland to seize and hold a series of roads and bridges until British ground forces could break through the front lines to link up with the paratroopers- to create an open road to the heart of the Third Reich. Until now, the tragic yet fascinating story of Market-Garden has not been simulated on a level that allows an appreciation of the entire campaign, without bogging down in endless detail. In Hell's Highway, players trace the leaden movement of XXX Corps along its jammed highway, drop the gallant paratroopers on the key bridges, and launch the unexpected panzers against the grim Arnhem defenders. Three scenarios and numerous deployment options allow players to explore the battle with historical hindsight, or to experience first-hand the confusion of those bloody days.

Information from the back of the box:

Two 20" x 28" maps - connected by their short edges to create a long, thin map area Two countersheets - 520 half-inch counters 1300 meters/hex Three (3) turns/day

Complexity - high. Solitaire suitability - medium. Number of players - (1 or) 2 players (also recommended for team play) Playing time - from 5 hours for a short scenario to 25 hours for a complete campaign

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.