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Clash of Titans: The Tank Battle for Kursk, 1943 (1998)

Players
1–2
Best: 2
Playing time
180–180 min
Age
0+
7.05
Average rating
65
Ratings
2.70/5
Weight
#15687
BGG rank
Outside top 5,000
Alternate names:Clash of Titans
Designer:John Desch
Publisher:Moments in History +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 5.4, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity5.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridRatio / Combat Results TableZone of Control

Overview

Folio format, introductory-level simulation of the colossal armor clash at Kursk, 1943. Two historical and one theoretical scenario at an operational level.

It is the summer of 1943 and the fate of the Russo-German War - the largest land conflict of the Second World War - hangs in the balance. A decisive victory for either side means a profound change in the course of the war.

Clash of Titans: The Tank Battle for Kursk, 1943 is an operational simulation of the battle for Kursk which took place during July 1943. On 5 July 1943 the Wehrmacht attacked with 435,000 men in fifty divisions and 2,700 tanks and assault guns (including the new Panther and Ferdinand types). The Red Army was able to field 1,550,000 soldiers and 4,800 armored vehicles for this battle of titanic proportions. Operation Zitadelle had begun... Clash of Titans comes with two more scenarios, one featuring a hypothetical early German attack in May (favored by some German generals), the other simulating the historical Soviet summer counteroffensive in August. One side represents the German forces of 9th Army, 2nd Army, 4th Panzer Army, and Armeeabteilung Kempf while the other side controls the Red Army forces of Southwest Front, Voronezh Front, Central Front, Bryansk Front, West Front, and Steppe Front. It uses the highly popular Ring of Fire /Eastwall game system and is suitable for two or more players or solitaire play.

Scenarios: 3

Complexity: Low to Moderate

Solitaire Suitability: High

Scale: 8 miles per hex, 2 days per turn, battalion, regiment, Kampfgruppe, brigade, division, corps.

Contents: one 22"x34" color maps, 600 full color backprinted counters, one rulesbooklet, three player aid cards, boxed or in ziplock bag (please state your choice!).

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