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Narvik, too far a city?
German airbornes landing at Narvik
Narvik 1940. Initial setup. German gebirsjagers and sailors waiting for the expected allied landings.
"Black Swans" edition cover
Magazine cover

Assault on Narvik (2005)

Players
2
Best: 2
Playing time
240–240 min
Age
12+
6.34
Average rating
34
Ratings
3.00/5
Weight
#24676
BGG rank
Outside top 5,000
Designer:Andrew Mulholland
Artist:Craig Grando
Publisher:LPS, Inc. +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice Rolling

Overview

An LPS bonus mini-game, Assault On Narvik is a simulation of the ground, sea and air battles that raged around the far northern port of Narvik in Norway during the spring of 1940. Gamers can take both games and compare just how much each side learned about amphibious operations in the three years that separated the two battles.

The game has an 11" by 17" map, 95 half-inch counters, 2 pages of charts and tables and 10 pages of rules. The game covers the Allied landings just after the Royal Navy went in and blew out of the water the German destroyer flotilla (that had just landed their troops).

The game uses a clever mechanic that ties in units' Fatigue Levels whenever they perform any sort of operation (move, attack, defend, retreat, you get the picture). The terrain and weather were so inhospitable that units can get worn down pretty quick, and players have to be thinking ahead to win the game.

Rules cover formation integrity, air support (mostly the Luftwaffe), limited intelligence, combined arms, even an armistice and/or internment of German units in Sweden. There is a lot packed into this little game, and we're very happy to be able to "shoe-horn it in."

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