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August 1944 Setup (Second Edition)
How do you know which game is better? Just play side-by-side The Mighty Endeavor and Liberty Roads!
Situation at the end of turn 13. Antwerp is cut off and surrounded, while the German armoured formations move to close off Allied penetrations of the West Wall. The 82nd and 17th Airborne are cut off and surrounded but holding fast. SS Panzer divisions fo
Landing at Cherbourg
Situation at the end of turn 13. The British Armoured divisions thrust up Hell's Highway while the American's and French close on the frontiers of Germany, while the American Airborne troops make a hail mary drop next to the Rhine.
D-Day
End of allied turn 3.  Not too shabby!  Landed Brits turn 2 on a 0 and 1 beach.
The end of World War II in Europe: an Allied victory, after the unsuccessful Soviet attempt to enter Berlin
The Mighty Endeavor: Expanded Edition Maps
Set-up for the 11 Sept '44 Scenario

The Mighty Endeavor (2005)

Players
2
Best: 2
Playing time
360–360 min
Age
12+
7.37
Average rating
480
Ratings
2.87/5
Weight
#4935
BGG rank
Top 5,000
Designer:Dean Essig, Steve Newhouse, Tim Armstrong (I)
Artist:Nicolás Eskubi
Publisher:Multi-Man Publishing +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.7, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice Rolling

Overview

The Mighty Endeavor is the 17th game in the Standard Combat Series (SCS), and covers the Western Allied Invasion of France in 1944, the crossing of the Rhine River in early 1945 and the final push into Germany.

Players can land at the places of their choosing and manner along the coast of France in an effort to liberate France and the Low Countries from German occupation and to cross the Rhine and take the German industrial cities along that river.

The Mighty Endeavor - revised & expanded edition is both an updated version (with errata corrected, a couple of counters added, and other counters made to conform to the Expansion) covering the Western Front from the D-Day landings until the end of April 1945 and an expansion to the original game that adds the Eastern Front from just east of Warsaw during the same time period and a small map attachment that adds the Brittany Peninsula.

Following the same allocation of responsibilities as the game Battle for Germany (SPI, 1975), one player controls the Western Allies and the East Front Germans while the other controls the Russians and the West Front Germans. The two players compete by seeing which grouping of Allies can conquer as much German territory as possible—while they also play against their opponent to stop the opposite front. Never a dull moment as both players are always playing one side or the other at the same time.

The scenarios start the campaign at various points and as an added feature, the game includes a 16 Dec 44 (Bulge) campaign start for the Western Front.

Game Scale:

Game Turn: 10 to 15 days Hex: 15 miles / 24.1 Km Units: Company to Corps

Contents (Original edition):

One 22 x 34" map (France except Brittany, Belgium, Netherlands, West Germany) One countersheet (280 1/2" dual-side printed counters) One 8-page SCS-specific series rulebook One 16-page TME specific rulebook

Contents (Revised & Expanded edition):

One 22 x 34" full-color map (France except Brittany, Belgium, Netherlands, West Germany) One 22 x 28" full-color map (Germany except west, Austria, Czechoslovakia, Poland, Hungary) One 8.5 x 11" full-color map (Brittany) Two countersheets (560 1/2" dual-side printed counters) One 8-page SCS-specific v1.7 rulebook One 16-page TME-revised specific rulebook One 16-page TME-Expansion rulebook

(source: MMP website and user's description)

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