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Photo of upgrade "kit".  New map and block counters.  Contact me if you're interested to learn more about this kit.
2nd Edition game board
Alternate Counters for TAHGC Hitler's War GAME
Just dug through my attic and found my old ENLARGED version of the game that I made in 1985. So I set it up and ready to give it another go after a 30 year hiatus.
Overhead shot of a complete used set.

Hitler's War (1981)

Players
1–3
Best: 2, 3
Playing time
90–300 min
Age
12+
6.30
Average rating
597
Ratings
2.95/5
Weight
#7724
BGG rank
Outside top 5,000
Designer:Keith Gross
Artist:Dale Sheaffer, James Talbot, Norman Royal, Trace Hallowell, Bob Haynes, Jeff Boobar
Publisher:The Avalon Hill Game Co +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 7, Interaction 5, Complexity 5.9, Theme 5
Strategy10.0
Luck7.0
Interaction5.0
Complexity5.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameEconomicWorld War IIHexagon GridSimulationDice RollingGrid MovementScenario / Mission / Campaign GameTech Trees / Tech TracksRatio / Combat Results TableVariable Set-up

Overview

The game examines the war in Europe at several levels. Operation Barbarossa concentrates on the great ground struggle waged for four long years between Stalingrad and Berlin. The Fall of Germany begins at the eve of the great amphibious invasion of France and expands the war into the West. The War for Europe completes the picture with an examination of the entire 6 years of war in all of its ramifications. Great fleets of bombers may be launched towards enemy targets; swift Axis raiders joined by their deadly brethren, the U-Boat, can attempt to break the British supply line with America; mighty armadas may sail to challenge, in combat, for control of the seas, and much more.

But Hitler's War does not limit one to just the kind of tactical or strategic decisions normally expected from a wargame. The great choices that faced each government must also be solved. Questions relating to war direction, production priorities, and research allotments become as important to ultimate victory as when to invade Russia or how much force will be needed to overrun France. Should the Allies attempt victory through airpower? How much should the Axis invest in large mechanized armies versus the construction of U-boats ? And who could build the atomic bomb first?

Time Scale: three turns per year Map Scale: ca. 300 km per hex Players: two or three (varies with scenario) Playing Time: from 1 and 1/2 hours for the first scenario to 5 hours for an entire campaign Solitaire Playability : High Complexity: medium

--(from the back of Avalon Hill edition box)

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