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campaign, general view
1914: Twilight in the East, the set up of scenario —The First Battle of the Masurian Lakes, it's also the first time to try this game among our war game group in Taiwan.
1914: Twilight in the East - Dragoni Variant set-up from C3i 26
Setting up the campaign game. Notice that the western map slice (Silesia) is located north of the main map, due to lack of space.
Hans v. Stockhausen & myself play Austria-Hungarian 1st, 2nd, 3rd & 4th Armies; here we guard Lemberg & the San against the Russians

1914: Twilight in the East (2007)

Players
2–6
Best: 2
Playing time
720–4000 min
Age
12+
8.04
Average rating
222
Ratings
4.38/5
Weight
#6656
BGG rank
Outside top 5,000
Designer:Michael Resch
Artist:Rodger B. MacGowan, Mark Simonitch, Michael Resch, Marcus Brown
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 8.8, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity8.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IHexagon GridSimulationDice RollingGrid MovementZone of Control

Overview

Twilight in the East: The Eastern Front, 1914 models the battles that took place in Poland and Galicia during the first year of World War One. Beginning with the Russian invasions of Prussia and Galicia in August and ending after the Battle of Lodz in December, it recreates the ebb and flow of the huge forces sent marching across the Eastern Front in 1914.

The game features an innovative combat system which takes into account the magnitude of the forces involved in each individual combat and various factors such as amount and type of artillery present, flank attacks, and fieldworks, among other things. It also features a fluid Movement, Counter-Movement, Forced March movement system and Combat Effectiveness Level tracking system that requires formations to periodically rest and recuperate.

All the scenarios except the introductory scenario allow both sides to be simultaneously on the offensive and defensive on different parts of the battlefield. Additionally, armies that were on the offensive one game turn can quickly find themselves on the defensive a game turn later.

The game includes five scenarios: First Battle of the Masurian Lakes, Lublin, Battle for Galicia, Tannenberg Campaign and the Grand Campaign game.

TIME SCALE 2-3 days MAP SCALE 5 miles per hex UNIT SCALE Divisions with Independent Brigades

COMPONENTS:

Counters: Eight full-color counter sheets (2240 counters) Maps: Four 22" x 34" maps (one back-printed) Rule Booklet Scenario Booklet 9 different army organizational charts (5-1/2" x 8-1/2") Four six-sided dice

(from the GMT website)

A support magazine "Dispatches 1914" was published in 2012. See expansions.

Expansions

1914: Dispatches – Twilight in the East
1914: Twilight in the East – Dragoni Variant
Not available yet

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