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EIT Game Board Prototype
Europe in Turmoil cover
My first try at this game!
The game contents
Ananda & myself play EiT at Game Empire, Pasadena - 29th December 2018
End game. Liberal victory
Cards Example
Game board
Two games with Steve on the Friday of GMT West October 2019. He won both as the Authoritarian.
Some homemade markers (left side) along with the ones included in the game (right)

Europe in Turmoil: Prelude to the Great War (2018)

Players
2
Best: 2
Playing time
180–240 min
Age
0+
7.84
Average rating
361
Ratings
2.85/5
Weight
#4794
BGG rank
Top 5,000
Alternate names:动荡欧洲:一战序曲
Designer:Kris Van Beurden
Artist:Bill Morgal
Publisher:Compass Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 7, Complexity 5.7, Theme 5
Strategy7.0
Luck6.0
Interaction7.0
Complexity5.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalWargamePost-NapoleonicCampaign / Battle Card DrivenSimultaneous Action SelectionHand ManagementSimulationDice RollingArea Majority / InfluenceAction / EventEventsSudden Death EndingTug of War

Overview

Europe in Turmoil is a card-driven game set at the beginning of the 20th Century in which two players each assume the role of a political ideology ascendant in Europe at that time, with one side playing the Liberal (representing not just Liberal but also Socialist principles) and the other side playing the Authoritarian (representing the repressive, autocratic regimes of Germany, Austria-Hungary and Russia).

The card playing mechanic is closely related to that of Twilight Struggle or 1989: Dawn of Freedom, with the Naval Arms Race (representing the Dreadnought build-up between Germany and Britain) the closest equivalent to the Space Race / Tiananmen track from the aforementioned games.

The map represents the political reality of Europe in the late Victorian era, with the politics of continental Europe dominated by the four superpowers of Austria-Hungary, France, Germany and Russia. The rest of the Nations of Europe (and northern Africa) are represented by 'independent' client states who are to be "taken under the wing" to win the game.

Many of the events refer to (historical) crises which could have started a World War. Each of these events will increase the Tension between the European Nations and cause a Crisis roll, a roll modified by both the current Tension and the amount of Alliances that have been made by the major powers of Europe. Eventually, unless Tension is managed carefully, such a Crisis roll will spark the Outbreak of the Great War, ending the game after resolution of the war and a final Scoring.

Will the strongly Authoritarian Empires of Central Europe hold out against rising Liberalism? Will the Workers combine forces with land-hungry Farmers and marginalized Intelligentsia to oust the ruling Bourgeois, Nobility and Monarchy? Will “The Great War” break out, shattering the Status Quo? These and other exciting possibilities will soon be open to players.

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