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Nixon mulls over his mid war options
What a struggle at twilight!!!!
We will bury you...
Can you guess which superpower won?
Don't be fooled by her winning smile -- she was incensed after my US forces secured a Europe Control victory in turn 6
Minerva Expresses Joy Over Her Twilight Struggle Win
Well I wanted it Deluxe!
My daughter Isabel pondering the Cold War- National Mall, Washington D.C.
My Significant Other was too busy for a game of Twilight Struggle with me, so... (USSR Hammer & Sickle,  made up of Twilight Struggle USSR influence chits)
Seth felt as if he had made at least a couple of critical mistakes early in the game...

Twilight Struggle (2005)

Players
2
Best: 2
Playing time
120–180 min
Age
13+
8.23
Average rating
52,408
Ratings
3.62/5
Weight
#16
BGG rank
Top 100
Alternate names:Gleichgewicht des Schreckens +9 more
Designer:Ananda Gupta, Jason Matthews
Artist:Rodger B. MacGowan, Mark Simonitch, Guillaume Ries, Chechu Nieto, Viktor Csete
Publisher:GMT Games +11 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 8, Interaction 7, Complexity 7.2, Theme 5
Strategy7.0
Luck8.0
Interaction7.0
Complexity7.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalWargameModern WarfareVariable Player PowersCampaign / Battle Card DrivenSimultaneous Action SelectionHand ManagementSimulationDice RollingArea Majority / InfluenceAction / EventAdvantage TokenEventsStat Check ResolutionSudden Death EndingTug of WarVariable Set-up

Overview

Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle. – John F. Kennedy

In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors.

Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989.

Twilight Struggle inherits its fundamental systems from We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, where players move units and exert influence in attempts to gain allies and control for their superpower. Decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Event cards add detail and flavor to the game.

There are several ways to achieve an automatic victory in Twilight Struggle. But, If neither side has achieved victory of any kind by the end of turn 10, the points are totaled and the player with the most points wins.

Expansions

Twilight Struggle: "Anni di Piombo" Promo Card
Twilight Struggle: "Referendum NATO" Promo Card
Twilight Struggle: "Pakt Bagdadzki" and "Stan Wojenny" Promo Cards
Twilight Struggle: Turn Zero
Twilight Struggle: Promo Deck
Twilight Struggle: Regime of the Colonels Promo Card
Twilight Struggle: Turn Zero and Promo Packs
Twilight Struggle: "Gladio" Promo Card
Twilight Struggle: "Финляндизация" Promo Card
Twilight Struggle: Blame Canada Promo Card
Twilight Struggle: The Cold War Movies
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