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Cards from the "Door" deck
Cards from the "Treasure" deck.
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Equipment + Training Imbalance: Knife Training + Bush Knife + Stiletto (Opponents').

Munchkin Impossible (2006)

Players
3–6
Best: 4, 5
Playing time
60–120 min
Age
10+
5.94
Average rating
1,189
Ratings
1.83/5
Weight
#9420
BGG rank
Outside top 5,000
Designer:Steve Jackson (I)
Artist:John Kovalic
Publisher:Steve Jackson Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 7, Complexity 3.7, Theme 5
Strategy5.0
Luck7.0
Interaction7.0
Complexity3.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFightingHumorSpies / Secret AgentsTradingVariable Player PowersDice Rolling

Overview

Publisher's DescriptionThe Munchkins are now spies... eliminating the opposition, playing with self-destructing gadgets, and changing loyalties even faster than they change hats.

Be a Playboy, Tourist, or Assassin. Report to the Americans, Russians, British, or Chinese (it'll change!). Wield gadgets from the subtle Cigarette Dart Gun to the amazingly unsubtle Bazooka with Incendiary Ammo. Eliminate foes, from the pathetic Defective Defector, through the Interro-Gator and the Not So Secret Police, up to the mighty Super Spy himself. And (all together now)... 'Take Their Stuff!'

You can play Munchkin Impossible by itself, or combine it with any number of other Munchkin games for more shameless silliness.

OtherPart of the Munchkin series.

Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.

There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.

Expansions

Munchkin Blender
Munchkin Dice
Munchkin Promotional Bookmarks
+6 Bag o' Munchkins
Munchkin Coins
Munchkin Promo Cards
Epic Munchkin
Munchkin Kill-O-Meter
+6 Bag O' Munchkin Babes
Munchkin Sherpa
Munchkin Thumb Drive
Munchkin: Go Up a Level
Exclusive Warehouse 23 Munchkin Booster
+6 Bag o' Munchkin Level Counters
Munchkin 10th Anniversary Shot Glass
+10 Bag o' Munchkin d6
Munchkin Bracelet of Slapping
Munchkin Pins
Munchkin Gazebo Shot Glass
Munchkin Plutonium Dragon Shot Glass
Zombie Shot Glass
Munchkin Patch
+8 Bag O' Munchkin Babes & Pawns
Munchkin Tavern Reusable Tote
Munchkin Tavern Pint Glass
Munchkin Tavern Shot Glass
Munchkin Sparkly Good Fairy Shot Glass
Munchkin Zipper Pull
Munchkin Hidden Treasures
Munchkin Knights
Munchkin Metal Pin
Munchkin Witches
Munchkin Witches: Promo Pack
Munchkin Cows
Colossal Munchkin Level Die
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