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Master of Wills (2017)

Players
2–4
Best: 2
Playing time
25–45 min
Age
13+
7.83
Average rating
141
Ratings
2.00/5
Weight
#11320
BGG rank
Outside top 5,000
Designer:Randy Van Gelder
Artist:Joshua Calloway
Publisher:Stormcrest Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 7, Complexity 4, Theme 5
Strategy7.0
Luck4.0
Interaction7.0
Complexity4.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameCollectible ComponentsVariable Player PowersArea MovementVariable Phase OrderArea Majority / InfluenceDeck Construction

Overview

It is the distant future. The world has become a dangerous place where the balance of power rests between opposing forces known as Factions. These groups manipulate and influence the citizens of the Community in an effort to join their side and vanquish the opposition.

Each Faction uses movement and control to turn the tide against their opposition. By expanding influence over the Community, power can be acquired. Choose a side and become the Master of Wills.

Master of Wills can be played one-versus-one or two-versus-two. It’s all about moving the cards—you want to move as many points to your side of the board as possible while your opponent is trying to do the same for their side. Community cards are each assigned a value, and each card is represented by a character from one of the eight sectors of the Community. Moving those cards can trigger the basic movement of other cards on the board.

The cards move from a neutral area in the middle of the board toward your side or the opponent’s side through three rows. Each row represents how close the character is to joining your Faction. The rows are called Recruits, Loyalists, and Allies. Each row represents how loyal the character is to your side. If they reach your Allies, those points are locked in.

When the game begins, each player will choose a Faction and build a deck of Faction cards that caters to their own style. These Faction cards allow for even more powerful card movement. For instance, let’s say you choose a Faction card that says, “Choose any card from your opponent’s Recruits or Loyalists and move to your Allies.” Then imagine your opponent has a card with a 15-point value in their Loyalists row. You can snatch up that valuable card and lock it into the Allies row on your side of the board, giving you a large number of points and taking those same points away from the opponent. A single, well-timed Faction card can be a serious game changer.

—description from the publisher

Expansions

Master of Wills: Dawnlight Expansion Faction Deck
Master of Wills: Shadowcell Expansion Faction Deck
Master of Wills: Cloudecho Expansion Faction Deck
Master of Wills: Edgehunter Expansion Faction Deck
Master of Wills: Bloodcrown Expansion Faction Deck
Master of Wills: Overlord Game Variant
Master of Wills: Core Faction Expansion Set
Master of Wills: Alphaguard Fringe War Neutral Pack
Master of Wills: Razorcorp Fringe War Neutral Pack
Master of Wills: Shadowcell Fringe War Neutral Pack
Master of Wills: Dawnlight Fringe War Neutral Pack
Master of Wills: Cloudecho Fringe War Neutral Pack
Master of Wills: Edgehunter Fringe War Neutral Pack
Master of Wills: Bloodcrown Fringe War Neutral Pack
Master of Wills: Waterborne Expansion Faction Deck
Master of Wills: Waterborne Fringe War Neutral Pack
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