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Back of magnetic version
Front of magnetic version
Thoughtwave - magnetic version
Red Tiles
Thoughtwave

Thoughtwave (1974)

Players
2
Best: 2
Playing time
20–20 min
Age
8+
6.24
Average rating
80
Ratings
2.11/5
Weight
#18123
BGG rank
Outside top 5,000
Alternate names:Magnetic Thoughtwave +1 more
Designer:Eric Solomon
Publisher:Waddingtons +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 4.2, Theme 3
Strategy7.0
Luck5.0
Interaction5.0
Complexity4.2
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyTile PlacementPattern Building

Overview

From the box: "A quick-moving tactical contest for 2 quick-thinking players."

This is another connection game in the grand tradition of Hex and Twixt. Players have identical sets of 24 tiles. Each tile has a path on it; straights, t's, turns, crosses, and one cap. They take turns playing a single tile anywhere on the board with the goal of creating a path connecting their two sides of the board. The only caveat on tile placement is that pieces must "fit" -- if you place a tile next to others, then all path ends must match up.

Online Play

Richard's PBEM server (turn-based)

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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