Interplay (1980)
Players
2
Best: 2
Playing time
20–20 min
Age
8+
6.45
Average rating
121
Ratings
2.00/5
Weight
#15309
BGG rank
Outside top 5,000
Alternate names:5 Play +5 more
Designer:Philip Shoptaugh
Artist:(Uncredited)
Publisher:Milton Bradley +6 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 7, Luck 5, Interaction 5, Complexity 4, Theme 3
Strategy7.0
Luck5.0
Interaction5.0
Complexity4.0
Theme3.0
This game's strategy, luck, interaction, complexity and theme.
Abstract StrategyTile PlacementPattern Building
Overview
The game is a Go-Moku elaboration; players must get five pieces in a row. However, there are narrow pieces and wide pieces, and winning requires making one of three patterns (e.g., N-W-N-W-N). There are three different types of pieces: a narrow cylinder, a wide cylinder, and a wide tube. The narrow cylinder will fit inside the wide tube, and so those two pieces can share the same space - but only if they belong to opposite players. Pieces may also be moved, once there are no more new ones to be placed.
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