Magic: The Gathering – Guildpact (2006)
Players
2
Playing time
20–20 min
Age
13+
7.58
Average rating
26
Ratings
3.00/5
Weight
Publisher:Wizards of the Coast
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 7, Luck 4, Interaction 9, Complexity 6, Theme 7
Strategy7.0
Luck4.0
Interaction9.0
Complexity6.0
Theme7.0
This game's strategy, luck, interaction, complexity and theme.
Card GameFantasyExpansion for Base-gameCollectible ComponentsFightingHand Management
Overview
Guildpact continues the story of the sprawling megacity of Ravnica and introduces three more guilds. Add the mad scientists of Izzet, the banker priests of Orzhov, and the angry anarchists of Gruul to the mix, and things are about to get even more interesting. Which guild will you choose?
This 165-card deck introduces three new Ravnica guilds: Orzhov Syndicate (white-black), Gruul Clans (red-green), and Izzet League (blue-red).
—description from the publisher
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