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The complete contents of the "book": Cover, Ship Book, Setting Book, box miniatures
Ship- and Setting Books
Cover sheet

SITS Ship Book 2: The Silesian Confederacy (2006)

Players
2–8
Playing time
120–120 min
Age
12+
7.89
Average rating
9
Ratings
4.33/5
Weight
Alternate names:Saganami Island Tactical Simulator Ship Book 2: The Silesian Confederation
Designer:Ken Burnside, Thomas Pope
Publisher:Ad Astra Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 5, Interaction 5, Complexity 8.7, Theme 7
Strategy9.0
Luck5.0
Interaction5.0
Complexity8.7
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameExpansion for Base-gameMiniaturesNovel-basedSimultaneous Action SelectionHexagon GridSimulation

Overview

Ship Book 2, the first supplement for Saganami Island Tactical Simulator, set in the Honor Harrington universe.

Silesia, a wretched mishmash of corrupt governments, star-navies for hire, piracy and trade opportunities. Long fallen from its heights as an enlightened confederation of planetary governments, Silesia is the proving ground that the Andermani Empire and the Star Kingdom of Manticore send their newly minted officers and crews to patrol.

Ship Book 2 explores the history of Silesia, the customs and uniforms of the Imperial Andermani Navy and Confederacy Navy, while providing pirate hunting scenarios, a sampling of Silesian, Andermani, Pirate and civilian ships.

Expands:

Saganami Island Tactical Simulator

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