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Testing scenario 2 solo for the first time, beginning of turn 3. Getting enough VPs or holding a hex in Aachen now seems impossible for the US. I thought they would have it easier, but having smaller forces is a huge advantage for the Germans
Crossing the Line - nearly final game map
Close-up on counters. Notice the linen finish.
Now I can make the HQ stand up so that I can see the location of the HQ very clearly.
Panthers from 9th Panzer Div. in reserve.

Crossing the Line: Aachen 1944 (2019)

Players
1–2
Best: 2
Playing time
30–600 min
Age
0+
8.13
Average rating
241
Ratings
3.11/5
Weight
#6298
BGG rank
Outside top 5,000
Alternate names:突破齐格菲防线:亚琛1944
Designer:Dirk Blennemann
Artist:Pablo Bazerque
Publisher:Banana Games +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.2, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIAction PointsHexagon GridSimulationDice RollingGrid Movement

Overview

The Game Crossing the Line – Aachen 1944 is an operational level simulation of the Battle for Aachen, which took place from September 12th to October 21st, 1944. The game is intended for two players but is also suitable for solitaire and team play. The game is played in a semi-interactive way, as only one Division of the active player is activated to conduct actions at the same time and the inactive player sometimes can have one of his Divisions react to specific threats and interrupt the enemy's actions.

The Situation While Operation Market Garden was in the final stage of preparation, Lieutenant general Hodges led the leading elements of the First Army towards the Westwall fortified line south of Aachen. If successful, he might have the opportunity to drive through the fortified line, crossing the Roer River and perhaps reaching the Rhine River.

Components coming in the game box:

• One rulebook • One scenario booklet including four scenarios and extensive historical notes • One 22”x34” map sheet • 360 extra large counters of which 160 are combat units • Four Player aid charts • Setup charts • Reinforcement & Withdrawals charts

The Scale (from the Rulebook): • A hex represents 1.2km of terrain from side to side. • Each turn represents a period of two to eight days. • Combat units are mostly battalions.

2nd Edition 2022:

Game Contents,

One rulebook. One mounted map. 448 extra large counters. Four double-sided player aids. Two double-sides Setup- and Reinforcements & Withdrawals displays. One solitaire play track sheet. Two 10-sided dice.

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