Silent Death Forces: Sunrunners (1996)
- This game: Strategy 9, Luck 7, Interaction 5, Complexity 0, Theme 7
This game's strategy, luck, interaction, complexity and theme.
Overview
Cover Text: "Any luck sorting out the scanners?" " None sir. There's too much debris. I can't tell what's an active ship and what's scrap metal." " Thirty seconds to jump-down sir." " Sound the alert. Regin, I want constant reports from the other three carriers." " Twenty seconds." " All Pilots! Prepare to launch." The Admiral's formidable voice dropped to a cold growl :Kill 'em, kids. Let 'em k?ow we're here."
The Sunrunners, outlaws and mercenaries, were born from the ruins of the Brood-ravaged Barat-Tuul. They live as homeless vagabonds,wandering the Forward Frontier, selling their services to the highest bidder. Sunrunners includes:
• 11 Scenarios. • Campaign guidelines for salvage and ransoms • Information on the forward frontier. • Two new weapon types: CMP and Flak • Two non-fighter designs: - Curtis Shuttle - Borax freighter • Six new starfighter designs: - Spider - Catastrophe - Avenger - Havok -Wavecutter - Windjammer
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