Grand Conquest (2006)
Players
2–4
Best: 2, 4
Playing time
60–60 min
Age
10+
7.58
Average rating
96
Ratings
3.31/5
Weight
#11117
BGG rank
Outside top 5,000
Alternate names:CamelQuest
Designer:Donald Benge, Dietmar Gottschick
Artist:Denis Michel, Nick Bonamy
Publisher:Quest Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 7, Luck 5, Interaction 7, Complexity 6.6, Theme 3
Strategy7.0
Luck5.0
Interaction7.0
Complexity6.6
Theme3.0
This game's strategy, luck, interaction, complexity and theme.
Abstract StrategyWargameAncientAction PointsTeam-Based GamePoint to Point Movement
Overview
Grand Conquest is very similar to earlier versions of Donald Benge's Conquest. However it adds some interesting features. Now there are camels, catapults, siege engines and a moat around the five home points. The tube package comes with a vinyl roll out map, pieces in more distinguishable colors than previous versions, and a separate puzzle book (The Conquest games have had collections of puzzles developed similar to chess puzzles that are quite entertaining and engaging for abstract strategy players).
Re-implements:
Conquest
Not available yet
Player reviews, retailers/pricing and rules videos have no real data source for this game yet.
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