Conquest (1974)
Players
2–4
Best: 2, 4
Playing time
120–120 min
Age
10+
6.41
Average rating
396
Ratings
2.44/5
Weight
#8491
BGG rank
Outside top 5,000
Alternate names:Conquest+
Designer:Donald Benge
Artist:Donald Benge
Publisher:(Self-Published) +4 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 7, Luck 5, Interaction 5, Complexity 4.9, Theme 3
Strategy7.0
Luck5.0
Interaction5.0
Complexity4.9
Theme3.0
This game's strategy, luck, interaction, complexity and theme.
Abstract StrategyWargameAncientAction PointsPoint to Point Movement
Overview
Conquest was designed to be a diceless wargame. Its latest version updates the original with plastic units and a colorful map. Set in ancient times, Conquest has players utilizing troops, cavalry, chariots, elephants and ships to try to capture their opponents' fortifications or occupy the "quest" locations. The map is designed for point-to-point movement, and play hinges on a pool of action points that each side uses to move its different units. Conquest comes in two versions, one designed for four players and one designed exclusively for two.
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