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They included Hide-the-Pain-Harold!
It took a while to grok how the map and move costs work, until I started visualizing the map mentally like this. This also is how I explain the regions (as concentric circles) when doing the rules teach.
Roots of an Empire - First Chronicle
My take on the chronicle book.
Oath Cover Kickstarter 2020
Here is another page from our chronicle.
Empire rule stabilized
"We meet at last..."
Empire victory with an unwilling fox citizen
When he was driven from his lands, it was the common folk who guarded their leader. Repaying grain with steel, generosity with courage, and revolt with blood. In other words, Chancellor won without sites and with a lot of Hearth advisers.

Oath (2021)

Players
1–6
Best: 4
Playing time
45–150 min
Age
10+
7.71
Average rating
9,714
Ratings
4.13/5
Weight
#336
BGG rank
Top 1,000
Alternate names:Oath Reich & Exil: Die Chroniken +10 more
Designer:Cole Wehrle
Artist:Kyle Ferrin
Publisher:Portal Games +11 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 8, Interaction 8, Complexity 8.3, Theme 8
Strategy9.0
Luck8.0
Interaction8.0
Complexity8.3
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalFantasyWargameEconomicNegotiationTerritory BuildingAction PointsModular BoardStorytellingArea MovementDice RollingArea Majority / InfluenceTake ThatSolo / Solitaire GameScenario / Mission / Campaign GameLegacy GameVariable Set-upNegotiation

Overview

In Oath, players guide the course of history in an ancient land. Players take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. Oath is designed as a legacy game - the consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.

If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.

Players win conditions vary with the roles they choose. Each game will have one Oathkeeper goal and one Successor goal, two ways to win the game. Oath can also be played as a standalone game or a solo game.

Oath, can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.

—description from the publisher

Expansions

Oath: New Foundations
Oath: Denizen Deck
Oath: Clockwork Adversaries
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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