Table Town
TABLE TOWN
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Christmas morning, 1983: "Uh huh, that's right--Santa came through this year. Be nice to me and I MIGHT let you play."
Collage of the tower icons
The foreboding visage of the Tower!
My custom build of Dark Tower. Took a couple of weekends and a lot of elbow grease.
Return vs. Original: The Tower
Everything in the box.
31 years and the tower is still going strong, Christmas 2012 with my family.
haven't had this game out in years... Gaming with Family 8-19-11
can't afford the real deal :-(
35 years later...  and yes, it still makes it to the table!

Dark Tower (1981)

Players
1–4
Best: 4
Playing time
90–90 min
Age
10+
6.89
Average rating
1,442
Ratings
1.79/5
Weight
#3727
BGG rank
Top 5,000
Alternate names:Atlantis +1 more
Designer:Roger Burten, Vincent A. A. J. Erato, Alan Coleman
Artist:Bob Pepper
Publisher:Milton Bradley
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 3.6, Theme 8
Strategy5.0
Luck7.0
Interaction5.0
Complexity3.6
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

FantasyExplorationAdventureFightingElectronicArea MovementPush Your Luck

Overview

An epic fantasy quest to recover an ancient magic scepter from a tyrant king in his Dark Tower, brought to life in electronic form.

To vanquish the usurper, players search the four realms of the circular game board for three keys to unlock the tower's gate. On this journey, there are battles to be fought against roving bands of brigands, dragons, plague and hunger. There are bazaars to visit to purchase supplies and assistants for the quest. There are uncharted territories to get lost in and tombs and ruins to plunder. And there is a mighty army to be raised before the player can lay siege to the tower and fight either to glorious victory or crushing defeat.

Dark Tower was technologically impressive when it was released in 1981. Gameplay was facilitated by a small computer inside the black plastic shell of the tower itself. Players input their moves on a small membrane keypad each turn and the computer took over from there, doing everything from conducting the progress of battles to keeping track of how much (or little) food was left to feed the players' always hungry warriors. The computer would play brief musical serenades at significant points of the game.

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