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The Sentai Campaign I - cover

The Sentai Campaign I (2012)

Players
2–6
Playing time
0–0 min
Age
12+
0.00
Average rating
0
Ratings
0.00/5
Weight
Designer:Matthew Parmer
Artist:Sade
Publisher:Art of War Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 7, Interaction 5, Complexity 0, Theme 7
Strategy9.0
Luck7.0
Interaction5.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameExpansion for Base-gameMiniaturesBookScenario / Mission / Campaign Game

Overview

Sowing the Wind

Our Preservation Society Liason, Tosk, has filled in some of our knowledge concerning the local sector. He has advised us to seek out allies for we are not strong enough to take on the entire Synod of Worlds alone. While the Synod is a vast conglomeration and possesses incalculable resources, it is weak locally. The Sentai system is the lynchpin of commerce within the system.

The Sentai system is heavily defended and will not be easy to gain control of. It contains the shipyards and orbital manufacturing that Earth will need to build ships and weapons and currently lacks. The Synod knows this and is gathering a fleet in the system to protect it and to launch and offensive against Earth. In order to destroy this fleet and secure our safety we need to gather an armada of like minded allies.

Tosk has given us the coordinates of six potential allies within the sector: Sera, Adama, Akra'hom, Trii'hom, Principality and De'nada. We will send diplomatic missions to each of these worlds and seek their aid and offer our assistance in return. They may be friendly but then again they may not. So we will proceed with caution.

The Terran Campaign against the Synod continues...

New ships New Units 12 New Scenarios for Stargrunt II, Dirtside II an Full Thrust

—description from the publisher

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