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I Win!
First game of Arkwright, absolutely loved it
Arkwright at the SPIEL 2014 (Essen).
I was resigned as my math wiz kid killed us in a three player- 600 -440-340...He accepted our pleas for mercy.
Four Player Set-Up
Main board, showing (from left to right) time table (with admin table underneath), market share table, and labor supply table (with fired workers underneath). The share value track runs around the outside of the board. Nice!
Arkwright Anniversary Edition Cover
At the Spiel Essen ‘25 Novelties Show
Box

Arkwright (2014)

Players
2–4
Best: 4
Playing time
120–240 min
Age
12+
7.78
Average rating
2,810
Ratings
4.59/5
Weight
#879
BGG rank
Top 1,000
Alternate names:阿克莱特
Designer:Stefan Risthaus
Artist:Harald Lieske, DavidSchneiderArt
Publisher:Spielworxx +5 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 4, Interaction 5, Complexity 9.2, Theme 5
Strategy10.0
Luck4.0
Interaction5.0
Complexity9.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicIndustry / ManufacturingTile PlacementStock HoldingCommodity SpeculationSimulationVariable Phase OrderWorker PlacementTurn Order: Stat-BasedTech Trees / Tech TracksEventsVictory Points as a ResourceEnd Game BonusesVariable Set-upMarketIncomeLoansInvestmentContracts

Overview

In Arkwright players run up to four factories in England during the late 18th Century. Your goal is to have the most valuable block of own shares. Thus, you must increase your share value and buy shares from the bank.

To run the factories, you need workers. When hiring Workers, demand is automatically created. But of course you want to replace your expensive workers (wage 2-5) by machines (1). To have more output from your factories you may employ new Workers or improve your factory to the next technical level.

You fix the price for your goods during an action round. To enhance your chances of selling goods, you improve your factories to higher levels, increase the quality and make some sales promotion. The higher these factors, the better are your chances of success - the higher the price, the lower.

Each player has an own set of "action tokens" like "build and modernize factories", "employ new workers", "improve quality" etc. On your turn you place one of those tokens on one of the free spaces in your line of the "Administration board" and pay the according administration costs, ranging from 2 to 10 (even numbers). Some actions depend on how much you paid, i.e. you may buy more machines with one single action, when you pay more (= use a higher space, which is then blocked for the rest of the round). During the game your actions become more and more effective by new tokens, i.e. allow you to buy 3 machines in a single turn instead of 2, increase quality 2 levels instead of only 1...).

After each round of actions one kind of factories is active and you have to pay for all your workers and machines there, then sell the manufactured products. The value of your shares increases for sold products and best quality.

Goods may also be traded to the colonies by ship - provided you have a contract with the monopoly of the East Indian Company.

After four turns each of the factories has produced and the round ends. Players remove the action tokens from the administration board and reveal an event token. After 5 rounds the player with the most valuable block of shares wins. Neither being to be the one with the most shares nor being the one with the highest share value guarantees victory.

Arkwright allows you to act in different ways. Run all four factories with most possible output, set the focus on only two factories and improve them more than the others can; use shipping to colony or focus on the home market. In any way you have to react to the opponents and their strategy. Enter markets with deficit in supply or give up business where the other players start to push you out. Buy shares when they are cheap and increase the value, or first make money and buy shares later.

To get familiar with the market mechanics you may start with a 120 minutes version "Spinning Jenny", but for those who like full strategy in economic themed games, the 240 minute "Waterframe"-Rules come with more options to improve your factory and use ships.

Expansions

Brettspiel Adventskalender 2016
Arkwright: Noblesse Oblige
Not available yet

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