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First Game (solo). So far after Turn 2 i had a lot of fun. Still i have to lean the rules. Looking forward to how the game will end.
Clipping Salerno 43
End of the game. Germans won by a daring flanking attack in the British beach sector. They took back the airfield and even managed to destroy one Beachhead. 6 VPs (8 required for Allied victory)
Salerno ‘43: The Allied Invasion of Italy, September 1943
Mashup of the Salerno'43 and the Italy'43 maps.
I really like the landings. It's a quick procedure and mostly follows the historical outcomes. The 1/2 Off marker only needs to be applied if adjacent to an enemy, but I have it here to show that units landing get one.
Salerno Tonight
Game played at SNEW!

Salerno '43 (2022)

Players
2
Best: 2
Playing time
120–360 min
Age
14+
7.98
Average rating
574
Ratings
3.39/5
Weight
#3627
BGG rank
Top 5,000
Designer:Mark Simonitch
Artist:Mark Simonitch
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.8, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingGrid MovementScenario / Mission / Campaign GameRatio / Combat Results TableZone of Control

Overview

Salerno ‘43: The Allied Invasion of Italy, September 1943 is a regiment/brigade-level game on the Allied invasion of mainland Italy in September 1943. Two British and two American divisions land in the Bay of Salerno defended by the full strength 16th Panzer Division, which is soon reinforced by five other German mechanized divisions. For 8 days the survival of the beachhead is in doubt, and emergency measures are taken to reinforce the beachhead with the 82nd Airborne Division. With their counter-attack stopped and the British Eighth Army approaching from the south, the Germans withdraw their left flank to avoid being trapped. However, their right flank stubbornly holds back the British from pushing north to Naples.

Salerno ’43 uses the exact same map, unit, and time scales as Normandy ’44, providing an excellent way to compare these two invasions. Salerno ’43 uses a modified Normandy '44 game system. With a smaller size, the game is easier to learn and play than its predecessor.

Salerno ’43 includes two scenarios: an 8-turn Invasion Scenario and a 24-turn Campaign Game. In the Campaign Game, the Allies must exit the north map edge by the end of September 1943. The Germans must delay the Allies to give time for the construction of the Gustav Line further north. The 8-turn scenario can be finished in an afternoon.

Game Scale: Game Turn: 1 day Hex: 2.3 miles / 3.8 kilometers Units: Battalion to Brigade (mostly Regiments)

Game Inventory: One 22x25.5" full color map One dual-side printed countersheet of 192 9/16" counters (includes 6 blank counters) One 32-page rulebook Two 4 page Player Aid Charts Two Set-up Charts One 6-sided die

Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2 to 6 hours

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