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S&T 253 - Counter Sheet Front
Map art
S&T 253 - Counter Sheet Back
Setup and required reading
German axis of attacks at 1st turn

Drive on Kursk: July 1943 (2008)

Players
2
Best: 2
Playing time
0–0 min
Age
0+
6.88
Average rating
78
Ratings
2.57/5
Weight
#15032
BGG rank
Outside top 5,000
Designer:Ty Bomba
Artist:Nicolás Eskubi
Publisher:Decision Games (I) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.1, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingVariable Phase OrderGrid MovementRatio / Combat Results Table

Overview

(from the rulebook :)

This design is actually the third edition of the "Kursk" game originally published by old-SPI back in the early 1970s, which was later redesigned into a second edition, retitled as: Eric Goldberg's Kursk: History's Greatest Tank Battle, July 1943. The first edition of the game used the proto-system originally devised by James F. Dunnigan for the France 1940 title he published early on in S&T. This new edition is by Ty Bomba, and shares an evolution of the system used in our other Road to Ruin titles: Drive on Stalingrad, and Drive on Moscow.

For each of their player turns, both players determine the phase sequence their own forces will use. That is, they may choose to have their movement phase first, followed by their combat phase; or they may chose to fight first, then move; or they may choose to have two movement phases; or they may choose to have two combat phases.

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