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Warhammer 40,000: Imperial Armour – Apocalypse (2007)

Players
2
Playing time
0–0 min
Age
0+
8.00
Average rating
2
Ratings
0.00/5
Weight
Designer:Warwick Kinrade
Publisher:Games Workshop Ltd. +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 0, Theme 7
Strategy7.0
Luck7.0
Interaction5.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameExpansion for Base-gameBook

Overview

Imperial Armour Apocalypse is a book produced by Forge World related to Warhammer 40,000 Apocalypse. Within it are rules for the use of many of the models produced by forgeworld in Apocalypse games.

The book has 112 pages and the cover and contents are printed in colour.

This book serves three purposes. First, it provides rules for Imperial Armour models. The arrival of Apocalypse has made it necessary to update the rules for some of our models, which were previously published in our large Imperial Armour volumes and Update books. In fact this book now replaces the Imperial Armour Update 2006. Rules changes are especially important for super-heavy vehicles, aircraft and gargantuan creatures. All of these troop types have new rules in Apocalypse rulebook and obviously our rules needed to fit with these. Secondly, Apocalypse has introduced several new blast marker templates, which did not exist when our original rules were published. Where appropriate we have used these new templates for our models (for example, the Manticore). Thirdly, we have incorporate many Imperial Amour models into new battle formations. All straight forward enough... or is it? The arrival of Apocalypse provides players with a perfect arena in which to use their Imperial Armour models, and as such serves as an examples of how these models can be used in different styles of Warhammer 40,000 games.

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