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Playing Pilgrim with my 81 year old mom.
Late-game routes can be quite interesting.
Aw, check out those peeking piggies.
Going places.
Managing the abbey.

Pilgrim (2022)

Players
1–4
Best: 4
Playing time
60–150 min
Age
14+
7.16
Average rating
277
Ratings
3.59/5
Weight
#6941
BGG rank
Outside top 5,000
Designer:Nick Case
Artist:Harald Lieske
Publisher:Spielworxx +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 4, Interaction 5, Complexity 7.2, Theme 5
Strategy9.0
Luck4.0
Interaction5.0
Complexity7.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

MedievalReligiousTile PlacementWorker PlacementEnd Game BonusesTrack MovementMancala

Overview

In Pilgrim, players are abbots and abbesses of their own provincial 14th century abbey, each seeking to:

Build the best pilgrim routes to distant sites via strategic shrines Ordain serfs to become acolytes Give alms to the poor Build essential annexes Be the most devout and pious

A unique twist on a mancala-movement mechanism distributes a player's acolytes across eight duties and the capital city to determine each turn's action. 18xx-style tile development on the map board builds trade routes for revenue and pilgrim trails for endgame points. Common serfs need to be ordained to ensure that the abbey is adequately serviced and your acolyte numbers will need to be carefully balanced across ever changing duties and vocational tasks.

Pilgrim is a game played over 26 rounds with perfect information, zero randomness (once the game starts), and one hundred and sixty sextillion possible starting set-ups. Player interaction is intense and constant. The meek might inherit the earth, but you will need to be made of stronger stuff to become the next cardinal and win the game.

—description from the designer

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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