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Map for Deathride: Mars-la-Tour 1870. (Posted with publisher's written permission.)
Preview posted on Consim by S. Rawling
Players Aid Card (page 1 of 4) for Deathride (ATO #24). [Personal use only.]
the III prussian corps reprulse the french before Tronville

Deathride: Mars-la-Tour 1870 (2008)

Players
2
Best: 2
Playing time
180–180 min
Age
0+
7.10
Average rating
101
Ratings
2.48/5
Weight
#12105
BGG rank
Outside top 5,000
Designer:Charles Vasey
Artist:Mike Siggins, Craig Grando
Publisher:LPS, Inc. +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 5, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity5.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargamePost-NapoleonicArea-ImpulseArea Movement

Overview

“Not everyone can command an army of 140,000. It is difficult to manage when one is not used to it” Maréchal Canrobert during the trial of Maréchal Bazaine

Death Ride covers the battle of 16 August 1870 between French units of the Imperial Armée du Rhin seeking to retreat west from Metz, and German Confederation forces seeking to deny the French escape by turning their southern flank. Neither side was fully aware of the other’s position. Faced with the unknown both armies conformed to type with the French defending strongly and the Germans attacking. For once, though, the French far outnumbered the Germans. As a result a heavily outnumbered German army was forced to make a series of attacks to prevent the French discovering its weakness and to deny the French their retreat to the west.

Had the French pushed the Germans aside they would have been able to combine their armies and possibly protect Paris. They might also have avoided the collapse of the Bonapartist cause.

This version appeared in Against The Odds magazine #24

Full color 22"x34" map 140 full color die-cut 1/2" and 88 5/8" counters Rulebook length - 16 pages Complexity - Low Solitaire Suitability - Medium Playing Time - 4 hours

Design - Charles Vasey Development - Paul Rohrbaugh Graphic Design - Craig Grando

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