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Give Us Victories main maps
Give Us Victories - NATO Style Counters
Give Us Victories - Operational level Game-Map
Give Us Victories - Counter's Examples
Strategic game map

Give Us Victories (2022)

Players
1–2
Best: 1, 2
Playing time
120–480 min
Age
10+
8.14
Average rating
65
Ratings
2.60/5
Weight
#13054
BGG rank
Outside top 5,000
Designer:Sergio Schiavi
Artist:Sergio Schiavi
Publisher:Dissimula Edizioni
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 10, Interaction 2, Complexity 5.2, Theme 5
Strategy7.0
Luck10.0
Interaction2.0
Complexity5.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAmerican Civil WarCivil WarHexagon GridChit-Pull SystemSimulationDice RollingSolo / Solitaire GameScenario / Mission / Campaign GameEventsVariable Set-up

Overview

Give Us Victories is a wargame about the Chancellorsville campaign, fought during the American Civil War, when 130,000 soldiers of the Union Northern Army clashed with the much smaller Northern Virginia Army, led by General Robert E. Lee. General Joseph Hooker, newly appointed by President Lincoln, was in command of the Army of the Potomac. Lincoln’s engagement letter ended with the words "Give Us Victories”.

The game begins on April 30, 1863, with the Army of the Potomac now beyond the Rappahannock and Rapidan, marching toward Chancellorsville. The game is of intermediate complexity and has simple and intuitive rules. The command system is the heart of the game: you simply check how many points you have in a turn, choose the formations to activate (divisions for the Confederates and corps for the Union), and put them in a cup. Your opponent does the same; then mix and pull…! Formations may move, attack, entrench, bombard and so on. Special rules cover the use of skirmishers, trench building, and bridge building. Players perform actions alternately with a random activation system always engaging and different, creating chaos and uncertainty, in a realistic and tense simulation.

Four games included

Main game - 2 standard maps, 2 counter sets (figure and Nato style, so players can choose), medium difficulty, 6-8 hours for the campaign, 4 scenarios, 2 variations. Strategic game - 1 A3 map, 1 counters set, 1 hour of gameplay, low difficulty. Solo game - AI simulates Army of the Potomac, 1 counters set; uses the same maps of the main game. Skirmish game - set of paper toy soldiers, landscape elements and counters; low difficulty, playing time 30 minutes.

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