Table Town
TABLE TOWN
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Grinivil pre-production sample

Grinivil (2026)

Players
2–6
Best: 3, 4
Playing time
90–150 min
Age
10+
8.21
Average rating
179
Ratings
3.67/5
Weight
#6751
BGG rank
Outside top 5,000
Designer:Rudy Priecinsky
Artist:Rudy Priecinsky
Publisher:RUDY3 Publishing
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 8, Interaction 7, Complexity 7.3, Theme 5
Strategy9.0
Luck8.0
Interaction7.0
Complexity7.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicCity BuildingEnvironmentalTerritory BuildingTile PlacementCommodity SpeculationDice RollingArea Majority / InfluenceAction TimerVictory Points as a ResourceVariable Set-upMarketAuction: Sealed Bid

Overview

Build Grinivil together, but win!

Players compete and collaborate to build a modern town and fulfill its residents' desires. Players take turns on the TAR (Time Action Ring) ring. Each turn a player performs takes a different time. All competing developers feel the impact of your actions and vice versa.

Players buy land, plant trees, build roads and develop the town. Effectively gain resources and construct houses, schools, shops, and other facilities wanted by Grinivil residents.

Some future inhabitants are open about their wishes for their living space. The desires of others remain hidden. To be successful, you must timely choose the proper actions, work with other developers and cunningly guide them to do what you want. Or better to say, what you think suits the modern and eco-oriented Grinivil the best.

You earn money and success victory points depending on how skillfully you develop a Grinivil.

—description from the publisher

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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