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Cover of the Game edited by Snafu Design Team
Detail of the gorgeous map by Nils Johansson
Playtest version (October 2022)
Game end at 6:30 PM with a narrow German victory.
The dead pile of playtesters (on the backcover)

12 Hours at Maleme (2022)

Players
1–2
Best: 2
Playing time
60–180 min
Age
14+
7.74
Average rating
70
Ratings
2.00/5
Weight
#12900
BGG rank
Outside top 5,000
Designer:Ivan Prat
Artist:Nils Johansson
Publisher:SNAFU Design
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 4, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity4.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IISecret Unit DeploymentHexagon GridSimulationDice RollingGrid Movement

Overview

12 Hours at Maleme is a two-player wargame simulating the battle for the control of Maleme airfield (Crete), that took place on May 20, 1941 between the 1st Air Landing Assault Regiment from the German 7th Air Division and the 22nd New Zealand Infantry Battalion from the 2nd New Zealand Division. The game simulates the tense one-day fight over the control of Maleme airfield and the all-important Allied position on Hill 107.

Players will activate units alternatively in order to achieve control of key positions or prevent the other player from doing so. Every time a unit is activated, the owner may move it, fire at other unit(s) or try to remove a pinned or regroup condition. Afterwards, the other player will do the same. Each side has some HQ actions they may use to increase their options to achieve victory. Everytime a 6 is rolled when a unit fires or tries a refit action the time advances 30 minutes, nearing the time when one side will withdraw from the battlefield.

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