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Shipyard
3/3 Struggled quite a bit with packing everything in. Hopefully this helps someone too. Important to have player boards lie flat directly above token tray. Make sure baggies don't cause any obstruction in between.
At Spiel ‘23
wooden components
Shipyard, Delicious Games, 2023 — front cover (image provided by the publisher)
Shipyard (2nd Edition)
Soloplay

Shipyard (Second Edition) (2023)

Players
1–4
Playing time
40–120 min
Age
12+
7.44
Average rating
854
Ratings
3.25/5
Weight
#3197
BGG rank
Top 5,000
Alternate names:Loděnice (druhé vydání) +2 more
Designer:Vladimír Suchý
Artist:Adela Stopka, Michal Řezníček
Publisher:Rio Grande Games +7 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 4, Interaction 5, Complexity 6.5, Theme 5
Strategy9.0
Luck4.0
Interaction5.0
Complexity6.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalEconomicIndustry / ManufacturingTile PlacementSet CollectionModular BoardOpen DraftingRondelEnd Game BonusesContracts

Overview

We’re in 19th century, sea transport is more and more important. Both corporations and naval forces require newer and newer ships. Try to put yourself in the role of their manufacturers. Hire employees, buy accessories, get favour of evaluating committees. Don’t forget to rent a canal and you can heave anchor.

Players take turns, beginning with a randomly selected player and continuing around the table clockwise. On their turn, they will choose one of the available actions from the Action Track. The action will get the player something they need to help build their ships. On the player's next turn, they will move that Action Card ahead of all the others and choose a different action.

If a player completes a ship on their turn (ships consists of little cards depicting bows, sterns, and (preferably several) middle pieces with several options to add equipment or crew), it is taken out for a shakedown cruise in a canal, during which they may score points for speed, crew, equipment, or safety.

As players take their turns, the line of Action Cards will advance around the Action Track. When the lead Action Card reaches the Starting Space again, the countdown marker moves down one space, and play continues.

The game ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts, and the player with the most points wins.

The game lasts about 30 minutes per player.

—description from the publisher

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