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My 12-speed, 9 tile, 70 point, behemoth of a ship
Petr Murmák and Vlaada Chvátil testing prototype of Shipyard (posted previously by Petr Sabata)
Player board
End of two player game
Shipyard game board + components
Shipyard, Czech Games Edition, Rio Grande Games, components
Final game cover
Presentation at Essen '09
Back of the box
Gameplay

Shipyard (2009)

Players
2–4
Best: 3
Playing time
120–120 min
Age
11+
7.31
Average rating
4,241
Ratings
3.50/5
Weight
#995
BGG rank
Top 1,000
Alternate names:Die Werft
Designer:Vladimír Suchý
Artist:Milan Vavroň
Publisher:Rio Grande Games +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 4, Interaction 5, Complexity 7, Theme 5
Strategy9.0
Luck4.0
Interaction5.0
Complexity7.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalEconomicIndustry / ManufacturingTile PlacementSet CollectionModular BoardOpen DraftingRondelEnd Game BonusesContracts

Overview

We’re in 19th century, sea transport is more and more important. Both corporations and naval forces require newer and newer ships. Try to put yourself in the role of their manufacturers. Hire employees, buy accessories, get favour of evaluating committees. Don’t forget to rent a canal and you can heave anchor.

Players take turns, beginning with a randomly selected player and continuing around the table clockwise. On their turn, they will choose one of the available actions from the Action Track. The action will get the player something they need to help build their ships. On the player's next turn, they will move that Action Card ahead of all the others and choose a different action.

If a player completes a ship on their turn (ships consists of little cards depicting bows, sterns, and (preferably several) middle pieces with several options to add equipment or crew), it is taken out for a shakedown cruise in a canal, during which they may score points for speed, crew, equipment, or safety.

As players take their turns, the line of Action Cards will advance around the Action Track. When the lead Action Card reaches the Starting Space again, the countdown marker moves down one space, and play continues.

The game ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts, and the player with the most points wins.

The game lasts about 30 minutes per player.

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